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Signed-off-by: Leah Rowe <leah@libreboot.org>
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set relname from option.sh under check_project()
now the release logic simply has to move a directory
Signed-off-by: Leah Rowe <leah@libreboot.org>
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Signed-off-by: Leah Rowe <leah@libreboot.org>
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export LBMK_RELEASE="y"
if this is done, the tarball is created instead
of a directory, and the rom images are nuked using
./vendor inject with the nuke option, inserting the
correct version files; the rom directory is deleted
now the release script logic simple renames existing
tarballs. the benefit of this change is fewer lines of
code, and now lbmk doesn't use an insane amount of disk
space when building a *lot* of release images (the
uncompressed directories are deleted after each build)
Signed-off-by: Leah Rowe <leah@libreboot.org>
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the release variable is all we need, turning a target on
or off for a given release.
the status checks were prone to bugs, and unnecessary; it
also broke certain benchmark scripts.
it's better to keep the lbmk logic simpler. board status
will be moved to the documentation instead.
Signed-off-by: Leah Rowe <leah@libreboot.org>
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there are only two scripts under script/ now, and there
probably won't be many more. lbmk's design has simplified
to such a degree that the two-level directory structure is
no longer necessary.
the existing command structure has not changed. for example:
./build roms list
./update trees -f coreboot default
these will still work, but the symlinks to "build" are now
strictly for backwards compatibility; they may be removed
at a later date, but i'll keep the current design for now.
this also leads to a quirk, for example:
./build roms all
./update roms all
these now do the exact same thing, whereas "./update roms all"
would have previously been an invalid command.
Signed-off-by: Leah Rowe <leah@libreboot.org>
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